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Old Jul 07, 2009, 11:08 PM // 23:08   #1
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Default Proposed Shadow Form Nerf

I think that A net should make it so that shadow form makes you lose all but 50 health (at 16 shadow) regardless of it being renewed or not. THis would make it harder to farm uw (charged Blacknesses) and other areas but not impossible.
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Old Jul 07, 2009, 11:33 PM // 23:33   #2
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i'd nerf it like they did with Smiter's Boon.
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Old Jul 07, 2009, 11:37 PM // 23:37   #3
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Make deadly only effect half range spells.
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Old Jul 07, 2009, 11:38 PM // 23:38   #4
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If your mostly against a shadowform nerf then the gw community will just find something else or revert back to the obby flesh tanks
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Old Jul 07, 2009, 11:38 PM // 23:38   #5
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I'd leave it how it is and stop worrying about the .0001% who whine about it.
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Old Jul 07, 2009, 11:45 PM // 23:45   #6
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shadow form is just a crutch for bad players, nerfing it will just weed them out
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Old Jul 07, 2009, 11:57 PM // 23:57   #7
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if u dont perma dont cry about it
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Old Jul 07, 2009, 11:58 PM // 23:58   #8
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Will the whining never end??

For a game like gw you need money to buy the things that you like. In games like gw farming is a very normal way of getting the money you need. Everyone with Factions can make a perma sin if they want to, so its also a sellingpoint for Anet (like us they need money too).

In the early days of perma sin i really enjoyed farmed with her. In between doing missions, quests and some AB i farmed some ectos' and golds (mainly for title). I enjoyed the farming because somehow i felt very powerful and i was able to buy things i couldnt affort before. Whats wrong with that?

Nowadays i have problems with timing SF (yes, i am getting old... or is that a "crime" too?) so there isnt much to enjoy anymore (slowly getting sick of doing the same quests and missions over and over again)... and yet i keep seeing people whining and whining about SF

/notsigned
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Old Jul 08, 2009, 12:12 AM // 00:12   #9
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I'd suggest take out the loss health on end effect,and just make it non-mantainable,but maybe lasting a bit longer.That would make it useful for tanking and not simply destroying the skill.
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Old Jul 08, 2009, 12:16 AM // 00:16   #10
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Notice that most of the flame and "suggested" changes that are preposed to shadowform is mainly to destroy the skill.

I applaud you Wind, your one of the few people who actually want to make a change to it that would not destroy the skill
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Old Jul 08, 2009, 12:19 AM // 00:19   #11
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Ever since they made the form skill type in Nightfall, I've never understood why Shadow Form isn't a form. You could leave it the exact way it currently is, you could still do solo farms with it (used to farm Smites with the pre-buffed version way back in the day), and it would end all speed-clear nonsense. You could probably even remove the 33% less damage clause in that case.
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Old Jul 08, 2009, 12:19 AM // 00:19   #12
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Shadow Form: Functionality changed to: "For 3...11 seconds, all hostile spells that target you fail and all attacks against you miss, but you deal 33% less damage. Shadow Form refreshes every time you land a critical hit. This skill is disabled for 45 seconds."
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Old Jul 08, 2009, 12:23 AM // 00:23   #13
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too many threads about this.
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Old Jul 08, 2009, 12:26 AM // 00:26   #14
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Bristlebane's idea rocks
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Old Jul 08, 2009, 12:43 AM // 00:43   #15
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I'd reconcile SF's cheat-mode if they made these things happen: (assuming corresponding stats are at 16)

Defy pain: 35 sec. +650hp,100 armor and you take -45 damage as well as you gain adrenaline whenever hit whith a physical attack.

Obsidian flesh: 30 sec. +80 armor, all spells agianst you fail, no movement penalty

Vow of Silence: 25 sec. cannot be the target of spells, cannot cast spells, move 25% faster

Spell Breaker: 20 sec. enemy spells cast on target ally fail and you gain +3 energy per enemy spell failed

Mist Form: Exactly the same as the current Shadow Form
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Old Jul 08, 2009, 12:45 AM // 00:45   #16
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So your basicly saying that you want the game to become more unbalance (pve wise)?
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Old Jul 08, 2009, 12:49 AM // 00:49   #17
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Quote:
Originally Posted by vamp08 View Post
I'd reconcile SF's cheat-mode if they made these things happen: (assuming corresponding stats are at 16)

Defy pain: 35 sec. +650hp,100 armor and you take -45 damage as well as you gain adrenaline whenever hit whith a physical attack.

Obsidian flesh: 30 sec. +80 armor, all spells agianst you fail, no movement penalty

Vow of Silence: 25 sec. cannot be the target of spells, cannot cast spells, move 25% faster

Spell Breaker: 20 sec. enemy spells cast on target ally fail and you gain +3 energy per enemy spell failed

Mist Form: Exactly the same as the current Shadow Form
this is the most reasonable, this would balance pve better, i think its stupid how obby flesh has a movement penalty 50% speed reduc really?
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Old Jul 08, 2009, 12:58 AM // 00:58   #18
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Quote:
Originally Posted by king_trouble View Post
So your basicly saying that you want the game to become more unbalance (pve wise)?
I'm not making it unbalanced, in accordance to Shadow Form i'm meerly leveling the playingfeild.
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Old Jul 08, 2009, 12:59 AM // 00:59   #19
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SF was still able to farm back in the day without it being perma. Now its just silly how it can clear entire missions. The community was fine without permas before it will be fine without them again.
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Old Jul 08, 2009, 01:07 AM // 01:07   #20
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Just muther focking 50e/180r the betch! Problem solved! Anet's known for assassinating skillz in such a way to begin with.
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